Stamina System
🔹All sneakers, regardless of rarity have no Stamina and no Durability deduction
🔹Each sneaker can be run once a day
🔹Run for 10 minutes to earn
- Lvl 1-4 => earn 0.05/time and do not deduct durability
- Lvl 5-9 => earn 0.25/time and do not deduct durability
🔸The amount of tokens earned is calculated according to the formula, start subtracting sneaker durability.
🔸The higher the rarity, the greater the min max attribute point -> earn more
🔸Each Stamina is equivalent to 5 minutes of running. Stamina is refilled according to 4 milestones in the day, 25% refill each time.
🔸1 lvl 10 sneaker equals 2 stamina. Users can increase their max Stamina by holding more Sneakers. The calculation is as follows:
Sneaker No. | Base Stamina | Move&earn time (min) |
---|---|---|
1 | 2 | 10 |
3 | 4 | 20 |
9 | 9 | 45 |
15 | 12 | 60 |
30 | 20 | 100 |
High Sneaker Rarity will receive bonus Stamina as follows:
- Flawed: +1 Stamina
- Normal: +2 Stamina
- Flex: +3 Stamina
- Varsity: +4 Stamina
Example 1:
1 Flawed Sneaker + 1 Chipped Sneaker = 3 Total Stamina (2 Base Stamina + 1 Bonus)
Example 2:
2 Normal Sneaker + 1 Chipped Sneaker = 8 Total Stamina (4 Base Stamina + 4 Bonus)
Last modified 3mo ago